Typically making a collision system might feel boring, but I went and found some ways of implementing that I've never done before and learned that. I also don't try to do things that are too hard (for now), or feel like they'll be boring me and I always jump to creating sounds, sprites or just watching other games to get inspired. So I'm now following essentialy the same rules. Micha That's an excellent list! I get bored a lot (I have abandoned several games, that I still feel have a potential). Of course, some boring tasks are unavoidable and will pop up every time. See the boredom as an opportunity to learn (how to avoid it in the future). And for future works: Whenever you are bored by your current task, ask yourself, why you have to do it? Some boring tasks might be unnecessary, if you had structured your code in a different way in the first place.When you face a particularly boring task then remind yourself why you make games. Also, on a more philosophical level, ask yourself why you want to make games in the first place.Playtesters are great, because you force yourself to bring the game to a playable state and you can set yourself a deadline. Also, collaborators are great for discussing design issues and implementation problems. Collaborators almost certainly give you extra motivation, because you feel that you owe the other person your work. These might either be collaborators or playtesters. So you have the freedom to add more awesomeness to the game, but also you can stop at any moment, because the game is already complete. Once you have done this, you are in the nice position that you can stop development at any time. That means, first make all the parts that you need so that the game is a complete game (menu, one level, ending.). Go for the "minimum viable product" approach.Have you finished a game before? If yes, be sure that the next project is only a little bit larger. Before you start a project, make sure to keep the scope small.My advice, when you tend to get bored of your projects: What is boring in your case? The game or the game development? I am assuming you mean the game development.
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